Monday, November 30, 2009

epetition.org allows me to sign a epetition. nataliegs777's davespress.com is a site which allows me to sign epetitions. Openforum.com.au 2009, http://www.openforum.com.au/taxonomy/term/38>
https://www.parliament.qld.gov.au/view/EPetitions_QLD/Confirmation.aspx? tells me when my local member last spoke in paliament
http://blogs.abcnews.com/george/2009/09/the-mustread-book-for-obamas-war-team.html>
http://twitter.com/> tells me whoat obama is up to today.
http://www.parliament.qld.gov.au/view/legislativeAssembly/documents/memberBio/InauguralSpeech/Attwood.PDF
is sa site which allows me to find out what my local members of parliament are up to today. and to let tehm know what i think of their recent speech.
the governments plans to censor the internet with their so called clean feed is a very complex issue. they wil need to be mindful of freedom of speech which is of course a right and and an integral part of constutional law in this country and many other democracies of course.
todays lecture centred upon democracy and the internet, notably cyberpolitics and edemocracy. we looked at how the internet and politics combine so as to operate together. the rapid growth of new communication technologies has impacted geatly upon most if not all areas in our world not least politics. it has connected our large world and made it smaller and has given more people a political voice and made it easier and faster to communicate with people in general and therefore with political institutions and politicain. it has recently influenced elections. most notably last years presdential electon. obama and his followers used the internet very afectivly. obama girl was a persfect eg of theis reaching the mass audience of youtube. kevin rudd and his supporters utilised the internet to keep upto date with new communication technologies. the recent ETS has been influence by the internet. politican have actually changed their stance on theis policy due to thousands of emails from people in there electorates and this has even signalled a leadership debate within the liberal party.
todays lecture also discussed the nesecity for people to be computer literate for the above reason so as to be better able to be polically active.

Sunday, November 29, 2009

1. an article by danah boyd and nicole ellison (2007) social network sites: definition history and scholarship from the journal of computer mediated communication defines and explains the history and innovation of social networking. it briefly discusses teh different types of social network sites and their basic roles or functions. it is relevant to my essay as it directly relates to facebook the biggest of all the social network sites.

2. an article by ellison steinfield and lampe "the benefits of facebook friends" looks at the benefits and disadvantages of facebook. this is clearly relevant to my essay as the various positives and negatives indicate the overall impact facebook may be having on our lives.it discusses teh bonding and bridging benefits of facbook as well as maintained social capital ( the ability of a person to stay connected to a previously inhabited community eg an old school job etc. the journal also discusses benefits such as improving self esteem and overall psychological well being.

3. an article by stuat boon and christine sinclair " a world i dont inhabit: disquiet and identity in second life and facebook" examins some of the disadvantages of facebook in education eg schools universities in particular the affect that teh "disquiet" of these sites have as well as the existence of users commonly having virtual personalities.

4. an article by harvey jones and jose hiram soltren (2005) "threats to privacy" examins the security aspects of facebook to its users. the reality of marketing by large firms and the use of perosnnal information for marketing purposes by firms. it discusses teh difffernt measures that facebook takes to allow its endusers to make their perosnnal information only availble to teh peole they wish it to be made available to although information is stil used by firms for marketing purposes.

5. an article by sarah birnie and peter horvath (2002) " psychological predictors of internet social communication examins the psychological aspects of online communication and social networks in particular the role it plays upon a users tendency toward sociability and shyness but more importantly it supported the theory that internet communication and social networks were merely an extension of traditonal social forms and didnt necessarily replace them.

6. an article by jonathon kandell (2009) " internet addiction on campus: the vulnerability of college students" outlines the exisence and the nature of addictive internet usage among many college students and the possible reasons for this addictive behaviour.

7. alessandro acquisti and ralph gross (2006) :imagined communities: awareness, information sharing and privacy on facebook. discuss the various implications both positive and negative with facebook in particular negative aspects such as the availablitity of personnal information that many endusers provide publicly on facebook.
todays lecture centred upon video games and their role and importance in todays society. video games were first used as far back as 1954 although as primitive and as simple as they were they were also hidden and not widely known or spoken of with one of the earliest being a game called "spacewar". a video we watched aired by bbc4 proposed teh idea that video games would eventually overtake other larger media forms such as telvision and cinema as the leading forms of entertainment. the history of video games was discussed with reference to other possibly more serious applications such as military purposes particularly with reference to simulation (notably war games) as well as simulation for medical purposes eg distance operations.
different schools have differing ideas or philosophies on teh nature of video games. one school (the narratology school) propose that video games must tell a story. the ludology school propose that they must be graphical whilst an alternative another school propose that they are infact a combination of and that they must involve simulation and an adherence to a set of rules.

Thursday, November 26, 2009

In todays lecture we looked at virtual philosophy. The question as to wheether the virtual world is infact a real world in the sense that it is part of of our everyday life. In the movie the matrix which was made back i the mid nineties, this questions was brought to the large or wider audience. It seemed to suggst the way in which technology was heading and therfore the direrction in which all our lives were heading. the french philosophers , Dleeuze and Guatttanis ideas were discussed and it was proposed that if there ideas were supported then virtual reality is infact or at least is probably best considered a real and genuine part of our lives. Finally the video on "Second life" also prooposed that all of us would have a "second life or a virtual life. further supporting the concept that the virtual is infact real.

computer rage

this video was part of a turorial exercise to make out own video. ive only ever doen music ones where i record live so this was fun just for the exercise. its just a compilation of pictures with a voice-over telling a silly little story about a cat trouble shooting my computer after i develop bad computer rage. hope u enjoy!

Wednesday, November 25, 2009

In todays lecture we loooked at 1. the community 2. collaboration and 3. choice . with respect to software. we discussed rcreative commons first of all . creative commons (or CC) was creatied by lawrence lessig in december 2002 with the purpose of enabling some rights to intellectual property and software property rather than having all rights reserved.within this community anyone may copy and distribute so long as the licensee credits the creator and licensor but must 1. be totally non commercial 2. make or produce no derivatives and 3. share and share alikejthe intellectual content.
Software is separated into first of all proprietary software and free software. A free software community called GNU ( which stands for GNUs Not Unix) was created by Richard Stallman in the 1981 so as to make freely available software to the world. This is comparable to proprietary software eg Microsoft. The open source community was thus established and it was named so as to avoid the use of the word "free".